/***************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,	   *
 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
 *									   *
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael	   *
 *  Chastain, Michael Quan, and Mitchell Tse.				   *
 *									   *
 *  In order to use any part of this Merc Diku Mud, you must comply with   *
 *  both the original Diku license in 'license.doc' as well the Merc	   *
 *  license in 'license.txt'.  In particular, you may not remove either of *
 *  these copyright notices.						   *
 *									   *
 *  Much time and thought has gone into this software and you are	   *
 *  benefitting.  We hope that you share your changes too.  What goes	   *
 *  around, comes around.						   *
 ***************************************************************************/
 
/***************************************************************************
*	ROM 2.4 is copyright 1993-1998 Russ Taylor			   *
*	ROM has been brought to you by the ROM consortium		   *
*	    Russ Taylor (rtaylor@efn.org)				   *
*	    Russ Taylor (rtaylor@hypercube.org)				   *
*	    Gabrielle Taylor (gtaylor@hypercube.org)			   *
*	By using this code, you have agreed to follow the terms of the	   *
*	ROM license, in the file Rom24/doc/rom.license			   *
***************************************************************************/

/**************************************************************************
* STARTERMUD BY Chris Bunting. I know one may not consider this a huge
* advancement in Rom but it's not supposed to be. It's to make this a
* little easier for new Mud admins and intends to add the most requested
* features for new muds to build off of. Compiles with Cygwin & MSVC
*
* By using this code, You agree to leave this header in tack and that you
* do not release versions of this code which you call your own. If you 
* release a mud based on this, Credit must be given to me in the helps
* somewhere. I don't ask for much credit. Please don't deprive me of the
* little bit of work that I have done. Chris Bunting - chris@ddmg.net
**************************************************************************/

/* game tables */
extern	const	struct	clan_type	clan_table[MAX_CLAN];
extern	const	struct	position_type	position_table[];
extern	const	struct	sex_type	sex_table[];
extern	const	struct	size_type	size_table[];

/* flag tables */
extern	const	struct	flag_type	act_flags[];
extern	const	struct	flag_type	plr_flags[];
extern	const	struct	flag_type	affect_flags[];
extern	const	struct	flag_type	off_flags[];
extern	const	struct	flag_type	imm_flags[];
extern	const	struct	flag_type	form_flags[];
extern	const	struct	flag_type	part_flags[];
extern	const	struct	flag_type	comm_flags[];
extern	const	struct	flag_type	extra_flags[];
extern	const	struct	flag_type	wear_flags[];
extern	const	struct	flag_type	weapon_flags[];
extern	const	struct	flag_type	container_flags[];
extern	const	struct	flag_type	portal_flags[];
extern	const	struct	flag_type	room_flags[];
extern	const	struct	flag_type	exit_flags[];
extern 	const	struct  flag_type	mprog_flags[];
extern	const	struct	flag_type	area_flags[];
extern	const	struct	flag_type	sector_flags[];
extern	const	struct	flag_type	door_resets[];
extern	const	struct	flag_type	wear_loc_strings[];
extern	const	struct	flag_type	wear_loc_flags[];
extern	const	struct	flag_type	res_flags[];
extern	const	struct	flag_type	imm_flags[];
extern	const	struct	flag_type	vuln_flags[];
extern	const	struct	flag_type	type_flags[];
extern	const	struct	flag_type	apply_flags[];
extern	const	struct	flag_type	sex_flags[];
extern	const	struct	flag_type	furniture_flags[];
extern	const	struct	flag_type	weapon_class[];
extern	const	struct	flag_type	apply_types[];
extern	const	struct	flag_type	weapon_type2[];
extern	const	struct	flag_type	apply_types[];
extern	const	struct	flag_type	size_flags[];
extern	const	struct	flag_type	position_flags[];
extern	const	struct	flag_type	ac_type[];
extern	const	struct	bit_type	bitvector_type[];

struct flag_type
{
    char *name;
    int bit;
    bool settable;
};

struct clan_type
{
    char 	*name;
    char 	*who_name;
    sh_int 	hall;
    bool	independent; /* true for loners */
};

struct position_type
{
    char *name;
    char *short_name;
};

struct sex_type
{
    char *name;
};

struct size_type
{
    char *name;
};

struct	bit_type
{
	const	struct	flag_type *	table;
	char *				help;
};
